real-time collaboration for blender 4.5+
Blender,but together.
Two artists, one scene, live. Blend Buddies streams transforms, mesh edits, materials, and animation between Blender users in real time.
- mikeadmintransformcamera.main+0.4s
- janememberedit_modecube.001+0.0s
- mikeadminmaterialmat.skin+1.2s
scroll to drive the session
§01 · capabilities
Everything you'd expect to sync, actually does.
A complete pipeline built for Blender's depsgraph. Not a one-size-fits-all generic plugin.
Live mesh sync
Edit vertices, edges, faces in edit mode. Every geometry change rebuilds on every connected client.
Transform streaming
Grab, rotate, scale — watched live at sub-frame rate. Echo suppression keeps both ends from fighting.
Materials & nodes
Full shader graph serialization. Shaders, textures, procedural setups arrive intact on the other end.
Object locking
While someone is editing an object, no one else can touch it. Built-in handoff makes sharing explicit.
Presence cues
Persistent per-user colors and selection overlays. See who's looking at what, in 3D, at a glance.
Backups & recovery
Auto-snapshots on every join, plus manual saves on demand. Roll any room back to any version.
§02 · workflow
From install to collaborating, in three.
01 · Install
Drop the zip into Blender.
Preferences → Get Extensions → Install from Disk. The setup wizard handles username on first launch.
02 · Room
Create or join a room.
Pick a room name and a password, then share them with your collaborators. Saved credentials make rejoining one click.
03 · Work
Just use Blender.
Auto-sync is on by default. Move objects, edit meshes, tweak shaders. Everyone sees everything, live.
§03 · specifications
Under the hood.
Built for Blender's architecture.
A dedicated change detector hooks into the depsgraph, debounces and batches events, then pushes deltas onto a WebSocket queue — all without ever blocking the main thread.
- requires
- Blender 4.5.0+
- platforms
- macOS · Windows · Linux
- network
- outbound WSS / port 8765
- storage
- AES-GCM + SQLite (server)
- updates
- in-place via extensions API
§04 · trust & safety
Your scenes, your rules.
TLS 1.3 in flight
Every packet on the wire travels over TLS. No plaintext scene data leaves your machine.
AES-GCM at rest
Server-side scene data is encrypted at the field level before it touches SQLite.
Per-session HMAC
Each session has its own message-authentication key. Replays and tampered frames are dropped.
One-click wipe
Delete every credential, salt, and acceptance record stored locally with one button.
public beta · pre-release
Stop emailing
.blend files.
Install the Blend Buddies Beta alongside your stable build, report bugs straight from the panel, and help shape the release. Expect rough edges.
GPL-3.0 · support@blendbuddies.dev